Broken Earth (Savage Worlds)
Author | : | |
Rating | : | 4.14 (617 Votes) |
Asin | : | 0985751444 |
Format Type | : | paperback |
Number of Pages | : | 172 Pages |
Publish Date | : | 2017-11-28 |
Language | : | English |
DESCRIPTION:
The Good - It’s a great post-apocalypse setting Kenneth Widmer The Good - It’s a great post-apocalypse setting. There are enough rules and detail to give the world some flavor, but not be burdened down by a slog of new material. The setting itself takes an idea of a world about 20-30 years in the future that suddenly ends due to a cataclysmic nuclear war, and then adds another 80 years of recovery to the current day. So it allows some wiggle room for the fantastic with high-tech gadgets, but at the same time have many backdrop trappings . Stephen Mann said Great Idea, Missed It By *That* Much. I own this book in PDF form so I can't comment on the physical build quality, which I judge to be very important in print products. Sorry. I can say that the contents are going to be in grayscale, no color at all.Content-wise what we have is a fairly complex post-apocalyptic world in which to game using the Savage Worlds system (and you'll need a copy of the core Savage Worlds rulebook in order to play the Broken Earth setting). The players may take any of four races (Human, Freaks. "If you play in the savage world game system," according to chris. If you play in the savage world game system, and are looking for a gama-world meets mad max situation. this is it. You can run a campaign mixed with mutations, or run a straight mad max style post apocalypse game. I have a gamer group running thru a campaign right now. We have most of the other savage world source books out from solomon kane and up.
Broken Earth is an adventure setting that takes place in a post-apocalyptic version of Earth. It deals with a small fraction of the world, what was once the northern Midwest of the United States, and a tiny bit of southern Central Canada. Bombs fell. As an adventure setting, Broken Earth includes many compelling locations and adventures, but also gives the heroes freedom to explore the world. Billions died. Now you must pick up the pieces and rebuild this Broken Earth. The book gives the GM everything you need to run a prolonged campaign in the Broken Earth setting, including locations, NPCs, plot points, mutant monsters, and a detailed first adventure that brings the party together.