Core Animation for Mac OS X and the iPhone: Creating Compelling Dynamic User Interfaces (Pragmatic Programmers)
Author | : | |
Rating | : | 4.71 (504 Votes) |
Asin | : | 1934356107 |
Format Type | : | paperback |
Number of Pages | : | 188 Pages |
Publish Date | : | 2013-11-09 |
Language | : | English |
DESCRIPTION:
Have you seen Apple's Front Row application and Cover Flow effects? Then you've seen Core Animation at work. It's about making applications that give strong visual feedback through movement and morphing, rather than repainting panels. Mac OS X Leopard introduces a fantastic new technology that makes writing applications with animated and cinematic user interfaces much easier. We'll build on your existing knowledge of Cocoa and bring you efficiently up to speed on what Core Animation is all about. We'll explore this new technology by starting with the familiar concepts you already know from the pre-Leopard development kits. This comprehensive guide will get you up to speed quickly and take you into the depths of this new technology. With this book in hand, you can add Core Ani
Bill Dudney is a husband, father, coder, and teacher. He has been doing Objective-C since 1989 when he first encountered a NeXT cube, and has several apps on the store through his company, Gala Factory Software LLC. When he is not writing books or teaching people about iOS, he likes to ski and hike in the high country of Summi
You can connect with him on Twitter at @bdudney.. About the AuthorBill Dudney is a husband, father, coder, and teacher. He has been doing Objective-C since 1989 when he first encountered a NeXT cube, and has several apps on the store through his company, Gala Factory Software LLC. When he is not writing books or teaching people about iOS, he likes to ski and hike in the high country of Summit County, Colorado
An introduction to Core Animation, but certainly not a definitive tome. I bought this book based on the rave recommendations I read here. And with the limited selection of books on the topic, this one seemed like the best one available at the time (June 2009).I have to report that I was disappointed with this book. The author's style is a tad repetitive. Often the text would promise explanations of something "in detail", but the detail never came.Generally the book scratches the surface of many elements of Core Animation, giving the reader a reasonable starting point for further research. But since the text of the book does not include complete code examples (just sn. ok, but came in way below expectations pablo_picasso I thought this would be a focused book on core animation, with examples for the iPhone. I was extremely disappointed in what seemed to me as if the iPhone coverage was a single ten page chapter at the end of the book, without one full-length program for use on the Phone.This book is probably good if you are focused on Mac OS programming, and just want the details on core animation. It is also probably pretty good if you already know Mac and want to apply what you know to the iPhone and you know the differences between the two platforms.However, I was disappointed, in the fact that most of the cov. I wanted to love this book I wrote up a long, detailed breakdown of the failures of this book on my blog at [.], but here's the short version.The book needs a few things to be successful, especially in light of the new crop of Cocoa developers coming around thanks to the iPhone. Most start with the definitiveCocoa(R) Programming for Mac(R) OS X (3rd Edition) by Aaron Hillegass and move on to learn about specific framework technologies. As such, certain stylistic and programming conventions that have come to represent "Cocoa programming best-practices" are not adhered to at all. Sample projects are lazy in scope, despite th