3D Studio MAX 3(r) Fundamentals

[Michael Todd Peterson] ☆ 3D Studio MAX 3(r) Fundamentals à Download Online eBook or Kindle ePUB. 3D Studio MAX 3(r) Fundamentals Filler words and Fluff This - After reading 5 chapters(if you make it that far) this book will teach you very little about 3D Studio Max. Few pictures and hands on explination, too many filler words(this book couldve been written in under 60 pages). This book insults even the most novice of computer users. Not to mention, it talks about opinions as facts. It made me so ANGRY, I hope amazon will give me my money back. This is one of the reasons I sometimes hate buying on-line. If I had seen the

3D Studio MAX 3(r) Fundamentals

Author :
Rating : 4.98 (907 Votes)
Asin : 0735700494
Format Type : paperback
Number of Pages : 592 Pages
Publish Date : 2014-02-04
Language : English

DESCRIPTION:

With fully illustrated examples, easy-to-follow exercises, time saving tips, and helpful notes, you'll learn how to build fundamental objects, create realistic textures, light a scene, place cameras, render basic animation, and more. This hands-on guide also explains complex 3D design concepts in a simple, easy-to-understand language to give you a solid foundation in the basics.. Whether you are new to 3D Studio MAX, upgrading from a previous release, or moving from 2D to 3D design, 3D Studio MAX X Fundamentals has everything you need to get up to speed quickly and easily

Although ideally suited for new users of Max, the author has sprinkled the book liberally with sidebars that help users of older versions get up to speed quickly with Max 3's new or changed features. Knowing that you have to be able to build your model before you put it into a scene, "Modeling Fundamentals" covers Max 3's five basic modeling methods--spline, mesh, parametric, patch, and NURBS modeling--in detail with examples. mesh for general modeling) are provided. Not only does this reinforce what an experienced user may already know, it helps new users climb the learning curve quickly, making "3D Studio Max 3 Fundamentals" an excellent supplemental book for any new user of the software. "Scene Composition Fundamentals" explains basic compos

Filler words and Fluff This - After reading 5 chapters(if you make it that far) this book will teach you very little about 3D Studio Max. Few pictures and hands on explination, too many filler words(this book could've been written in under 60 pages). This book insults even the most novice of computer users. Not to mention, it talks about opinions as facts. It made me so ANGRY, I hope amazon will give me my money back. This is one of the reasons I sometimes hate buying on-line. If I had seen the book first at a store, I would have never ever bought it!TRUST ME if this is your first time using MAX you will learn more by just playing with the program for a few minutes.From 1. The point is mootbut this book is wonderful. I know the point is late in coming since Peterson has moved on to AutoDesk Press and MAXThe point is mootbut this book is wonderful. Bill Glenn Jr I know the point is late in coming since Peterson has moved on to AutoDesk Press and MAX4 is now the proper subject of any review, but there is no way this book deserves the poor reviews it has received from a couple of reviewers here.There are two books on the market that new users of MAX should consider: 3D Studio MAX 3 Fundamentals by Michael Todd Peterson and 3D Studio MAX 3 In Depth by Rob Polevoi. Of the two, this one is the more basic and gradual. The thing that both of these volumes have in common is that they seek to create an understanding of working in MAX rather than simply describing the programs functions.It is true that instruc. is now the proper subject of any review, but there is no way this book deserves the poor reviews it has received from a couple of reviewers here.There are two books on the market that new users of MAX should consider: 3D Studio MAX 3 Fundamentals by Michael Todd Peterson and 3D Studio MAX 3 In Depth by Rob Polevoi. Of the two, this one is the more basic and gradual. The thing that both of these volumes have in common is that they seek to create an understanding of working in MAX rather than simply describing the programs functions.It is true that instruc. "an alright book" according to A Customer. I haven't read much computer books in the past, my previous computer related book was "Director 7 & Lingo Authorized" for Macromedia's Director 7 though which the book was very in-depth with detailed instructions. Then I got this book. Before i finish reading director 7 authorized, i started to read this because of the nature of the topic. I have no prior experience in an alright book I haven't read much computer books in the past, my previous computer related book was "Director 7 & Lingo Authorized" for Macromedia's Director 7 though which the book was very in-depth with detailed instructions. Then I got this book. Before i finish reading director 7 authorized, i started to read this because of the nature of the topic. I have no prior experience in 3D modeling and stuff except for maybe creating levels for Quake games. After going through the first few chapters, i was able to create some decent animation with their instructed exercises, although u might be confused about the cammands in the exersice they throw at you, you. D modeling and stuff except for maybe creating levels for Quake games. After going through the first few chapters, i was able to create some decent animation with their instructed exercises, although u might be confused about the cammands in the exersice they throw at you, you

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