Getting Started with C++ Audio Programming for Game Development

Download Getting Started with C++ Audio Programming for Game Development PDF by David Gouveia eBook or Kindle ePUB Online free. Getting Started with C++ Audio Programming for Game Development The perfect book to start developing software with audio according to L. R.. This is the perfect book to everyone that wants to start using sounds within an application. It provides you with very important data in order to understand how to exploit the sound capabilities. It is performed step by step and through examples. It starts with all the basic data about sound theory like volume, pitch, channels, etc. Then it shows you the data file formats and how to start a first app using. Audio prog

Getting Started with C++ Audio Programming for Game Development

Author :
Rating : 4.97 (892 Votes)
Asin : 1849699097
Format Type : paperback
Number of Pages : 116 Pages
Publish Date : 2017-04-14
Language : English

DESCRIPTION:

He runs an educational blog about game development and enjoys sharing his knowledge with the community whenever possible. David GouveiaDavid Gouveia is a software engineer and game developer from Madeira Island, Portugal. His main interests in game development are graphics and audio programming. He has recently finished his MSc in Computer Science with a specializa

His main interests in game development are graphics and audio programming. He runs an educational blog about game development and enjoys sharing his knowledge with the community whenever possible. About the AuthorDavid GouveiaDavid Gouveia is a software engineer and game developer from Madeira Island, Portugal. He has recently finished his MSc in Computer Science with a specialization in Graphics and Multimedia, and he is currently working full-time as a game programmer for a local company. He also has a strong interest in music and synthesizers, having played the keyboard for most of his life.

"The perfect book to start developing software with audio" according to L. R.. This is the perfect book to everyone that wants to start using sounds within an application. It provides you with very important data in order to understand how to exploit the sound capabilities. It is performed step by step and through examples. It starts with all the basic data about sound theory like volume, pitch, channels, etc. Then it shows you the data file formats and how to start a first app using. Audio programming introduction with C++ and FMOD This is an introductory book for [intermediate] C++ developers who want to start in audio programming, mainly using FMOD. The author starts by presenting some universal audio concepts in the first chapter such as volume, pitch, frequency, bit depth and audio file formats. Then he introduces FMOD and explains how to add it to a [Visual Studio C++] project, initialize FMOD, load/stream/play sounds, and check. Corey Blackburn said Great introduction to audio for game development. Overall this book is exactly as the title suggests, an introduction to audio for game development with C++. It assumes that you are at least familiar with C++ and jumps right into audio. It should be noted that this book uses the FMOD audio engine.The first chapter serves as an introduction to the core concepts of audio. It's short, sufficient and has good visuals to explain each topic. We learn of sound w

OverviewAdd audio to your game using FMOD and wrap it in your own codeUnderstand the core concepts of audio programming and work with audio at different levels of abstractionWork with a technology that is widely considered to be the industry standard in audio middlewareIn DetailAudio plays a fundamental role in video games. You can achieve this in your games with the help of the FMOD library. Written specifically to help C++ developers add audio to their games from scratch, this book gives a clear introduction to the concepts and practical application of audio programming using the FMOD library and toolkit. From music to sound effects or dialogue, it helps to reinforce the experience, convey the mood, and give feedback to the player. This book provides you with a practical guide to implementing the FMOD toolkit in your games.Getting Started with C++ Audio Programming for Game Developers is a quick and practical introduction to the most important audio programming topics that any game developer is expected to know. Presently, many games have achieved commercial success by incorporating game sounds that have enhanced the user experience. The final part of the book deals with working with audio at a much lower level by manipulating audio data directly.This book will provide you with a good fo

OTHER BOOK COLLECTION