Getting Started with Unity 5

[Dr. Edward Lavieri] ✓ Getting Started with Unity 5 Ê Read Online eBook or Kindle ePUB. Getting Started with Unity 5 Leverage the power of Unity 5 to create amazing 3D gamesAbout This BookLearn to create interactive games with the Unity 5 game engineExplore advanced features of Unity 5 to help make your games more appealing and successfulA step-by-step guide giving you the perfect start to developing games with Unity 5Who This Book Is ForIf you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. By the end of the book

Getting Started with Unity 5

Author :
Rating : 4.33 (602 Votes)
Asin : 1784398314
Format Type : paperback
Number of Pages : 195 Pages
Publish Date : 2015-10-07
Language : English

DESCRIPTION:

He earned a doctorate of computer science from Colorado Technical University, and three masters of science degrees in management information systems from Bowie State University. Edward retired from the US Navy after 25 years as an intelligence specialist and command master chief. Edward Lavieri is a veteran game designer and developer with a strong academic background. He has developed and taught computer-related co

Great product! Great product!. Stopped reading when unable to complete game Paul T. Updated on June 25thA complete beginner cannot build the game based on the current book and content from publisher.The publisher emailed me a URL that included the files from Chapter 2 and 3. These files got me through book to Chapter 5 page 104 when you need all the game files and scripts to put the game together. The book walks through some of the C# scripts, not all of them, so you'll need the game files to know which game objects to associate to which scripts (which are not covered in book, they are not availa. TooManyHobbies said A lot of missing steps and confusing instructions, finished game is also missing from code download. I've completed a few beginning Unity books, and I'm sorry to say that this is one of my least favorites. I found some of the instructions confusing and incomplete, and some the instructions downright bizarre. Some tasks included in the book also seemed a little pointless. For example in Chapter A lot of missing steps and confusing instructions, finished game is also missing from code download I've completed a few beginning Unity books, and I'm sorry to say that this is one of my least favorites. I found some of the instructions confusing and incomplete, and some the instructions downright bizarre. Some tasks included in the book also seemed a little pointless. For example in Chapter 3 you are instructed to download and install the a 3D object creation tool called Blender. After the Blender installation is complete you open a blender file provided with the book's code package download (a stalk of corn),. you are instructed to download and install the a A lot of missing steps and confusing instructions, finished game is also missing from code download I've completed a few beginning Unity books, and I'm sorry to say that this is one of my least favorites. I found some of the instructions confusing and incomplete, and some the instructions downright bizarre. Some tasks included in the book also seemed a little pointless. For example in Chapter 3 you are instructed to download and install the a 3D object creation tool called Blender. After the Blender installation is complete you open a blender file provided with the book's code package download (a stalk of corn),. D object creation tool called Blender. After the Blender installation is complete you open a blender file provided with the book's code package download (a stalk of corn),

Edward authored Adaptive Learning for Educational Game Design, CreateSpace Independent Publishing Platform, LiveCode Mobile Development HOTSHOT, Packt Publishing, LiveCode Mobile Development Cookbook, Packt Publishing, Software Consulting: A Revolutionary Approach, CreateSpace Independent Publishing Platform, and was the technical editor of Excel Formulas and Functions for Dummies, Ken Bluttman, Wiley Publishing. As the founder and creative director of three19, a software design and development studio, Edward is constantly developing software. He focuses on developing adaptive learning systems, educational games, and mobile apps. He uses Unity as one of his primary game development tools. About the AuthorDr. He has developed and taught computer-related course

Leverage the power of Unity 5 to create amazing 3D gamesAbout This BookLearn to create interactive games with the Unity 5 game engineExplore advanced features of Unity 5 to help make your games more appealing and successfulA step-by-step guide giving you the perfect start to developing games with Unity 5Who This Book Is ForIf you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. By the end of the book, you'll have learned advanced topics such as cross-platform considerations that enable your games to run on every platform.. No prior knowledge of Unity 3D is required.What You Will LearnCreate, organize, and manage your game project with the Unity interfaceDevelop a 3D game environment with a custom terrain, water, sky, mountains, and treesImport and use custom assets and asset packages to add characters to your gameReview existing