Pathfinder Adventure Path: The Serpent's Skull Part 4 - Vaults of Madness

Read [Greg A. Vaughan Book] Pathfinder Adventure Path: The Serpents Skull Part 4 - Vaults of Madness Online PDF eBook or Kindle ePUB free. Pathfinder Adventure Path: The Serpents Skull Part 4 - Vaults of Madness horrible horrible module blah I have played pen and paper role playing games for over 30 years but have never played a printed module as bad as this one It completely shuts down many of the characters via a madness mechanism. The madness mechanism has no work around for the players and the only way to save his module is to rewrite the entire module mechanics. This module is frustrating and annoying for players. Save yourself and your players some grief and pass. Only earned one star because I

Pathfinder Adventure Path: The Serpent's Skull Part 4 - Vaults of Madness

Author :
Rating : 4.88 (629 Votes)
Asin : 1601252757
Format Type : paperback
Number of Pages : 96 Pages
Publish Date : 2013-11-06
Language : English

DESCRIPTION:

Plus five new monsters in the Pathfinder Bestiary, new fiction in the Pathfinder Journal, and more!. The heroes must accompany their new ally to rescue her captured companions in the city below, braving the trap-laden, monster-infested Vaults of Madness that stand between Saventh-Yhi and Ilmurea. A strange swashbuckler rescued in the City of Seven Spears reveals the secret beneath Saventh-Yhi — a forgotten serpentfolk city called Ilmurea, inspiration for the superstitious native fears of a terrible evil lurking just underfoot. But just as they venture forth, a new inhabitant takes up residence in the City of Seven Spears — the legendary Gorilla King himself!A Pathfinder Roleplaying Game adventure for 10th-level characters, this volume continues the highly anticipated Serpent’s Skull Adventure Path, in which the heroes fight their way through a treacherous jungle to discover and plunder an ancient lost city. Additional articles present rules for handling complex, sadistic deathtraps worthy of the le

horrible horrible module blah I have played pen and paper role playing games for over 30 years but have never played a printed module as bad as this one It completely shuts down many of the characters via a madness mechanism. The madness mechanism has no work around for the players and the only way to "save" his module is to rewrite the entire module mechanics. This module is frustrating and annoying for players. Save yourself and your players some grief and pass. Only earned one star because I couldn't go any lower.. I liked the book and the seller did a great job Ric Mohri I liked the book and the seller did a great job of getting it to me. However, the USPS jammed it into my small mail box and bent the end. So much for a new book.

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