3D Masterclass: The Swordmaster in 3ds Max and ZBrush: The Ultimate Guide to Creating a Low Poly Game Character

Read [Gavin Goulden Book] 3D Masterclass: The Swordmaster in 3ds Max and ZBrush: The Ultimate Guide to Creating a Low Poly Game Character Online PDF eBook or Kindle ePUB free. 3D Masterclass: The Swordmaster in 3ds Max and ZBrush: The Ultimate Guide to Creating a Low Poly Game Character A veteran in the games industry, he’s been involved with a number of high profile projects over the years, including Dead Rising 2, Dragon Age, and F.E.A.R.2.. 3D Masterclass: The Swordmaster in 3ds Max and ZBrush presents a comprehensive, step-by-step guide to modeling, sculpting, unwrapping, texturing, and rendering a low poly game character. The professional workflow detailed in this book is typical of the games design industry, and anyone looking to produce

3D Masterclass: The Swordmaster in 3ds Max and ZBrush: The Ultimate Guide to Creating a Low Poly Game Character

Author :
Rating : 4.13 (529 Votes)
Asin : 0956817173
Format Type : paperback
Number of Pages : 160 Pages
Publish Date : 2016-09-07
Language : English

DESCRIPTION:

As well as self-publishing the next volumes in the pre-existing Digital Art Masters and Digital Painting Techniques series, 3DTotal Publishing has successfully launched a number of new titles including Photoshop for 3D Artist's, Beginner’s Guide to Digital Painting in Photoshop and ZBrush Character Sculpting.. A veteran in the games industry, he’s been involved with a number of high profile projects over the years including Dead Rising 2, Dragon Age and F.E.A.R.2.3DTotal Publishing was launched in 2010, as the publishing arm of popular digital art website 3DTotal. About the AuthorGavin Goulden is a character artist currently working for Irrational Games on Bioshock Infinite

Good book, worth the price Not for beginners, I'm a few steps above a beginner so that wasn't a problem. Nice looking book and many good exercise tutorials. Ten times better than 3ds Max Projects: A Detailed Guide to Modeling, Texturing, Rigging, Animation and Lighting and half the price. Amazon.com trade in $1.35 LOL, I'll keep the book.. A pretty good book on character modeling for games, but not for a complete beginner. I'll echo one of the reviewers and say that this book is exactly what I expected.Since this book is 160 pages long, I didn't expected it to be an all-in-one, step-by-step guide on modeling, sculpting, texturing and retopologizing a game-ready character. Neither was I expecting it to be suitable for a complete beginner. Instead, what I expected from it was a making-of covering the process of making a character for games. And, as far as I can tell, it does a pretty good job!This book is NOT for beginners since it assumes the reader is already "confortable" with 3ds Max and ZBrush. The book DOES NOT show how to accompli. A book that truly deserves the title of Ultimate Guide. Neko Nine 3D Masterclass: The Swordmaster in 3ds Max and ZBrush: The Ultimate Guide to Creating a Low Poly Game Character is perfect for 3D artists who are frustrated by books that aren't step-by-step. Mr. Gavin Goulden's book leaves nothing to the imagination: he lays out everything he does from beginning to end. To be honest, I initially stayed away from this book because it was a ZBrush-3ds MAX book. Please do not make the same mistake. The book can be followed regardless of what 3d software the artist uses to retopologize their models: the same rules apply. The same goes for artists who start from scratch in Zbrush rather

As well as self-publishing the next volumes in the pre-existing Digital Art Masters and Digital Painting Techniques series, 3DTotal Publishing has successfully launched a number of new titles including Photoshop for 3D Artist's, Beginner’s Guide to Digital Painting in Photoshop a

A veteran in the games industry, he’s been involved with a number of high profile projects over the years, including Dead Rising 2, Dragon Age, and F.E.A.R.2.. 3D Masterclass: The Swordmaster in 3ds Max and ZBrush presents a comprehensive, step-by-step guide to modeling, sculpting, unwrapping, texturing, and rendering a low poly game character. The professional workflow detailed in this book is typical of the games design industry, and anyone looking to produce a por

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