The SparkFun Guide to Processing: Create Interactive Art with Code
Author | : | |
Rating | : | 4.10 (675 Votes) |
Asin | : | 1593276125 |
Format Type | : | paperback |
Number of Pages | : | 312 Pages |
Publish Date | : | 2013-02-25 |
Language | : | English |
DESCRIPTION:
Derek Runberg works in the Department of Education at SparkFun Electronics, where he develops curriculum and materials for workshops and classrooms alike. Before joining SparkFun, Derek taught a middle school technology course centered on Processing and Arduino.
THE introduction to Processing! Once upon a time, far too many years ago to think about, I was a young nerd at school. I loved the sciences, but I also loved the arts and for a while that was fine. The trouble was once I hit that point where they start giving you careers talks I had to make a decision as to whether I was going to be an arts person or a sciences person. It was a strictly binary choice, no shades of grey allowed. I went the sciences route but I’ve always rather pined for the arts. Things are improving and now there’s . "I felt like the book was perfect for her as she explores" according to Katie Clemons. We gifted this book to a 17-year-old girl who loves coding, tech jewelry, and all things "nerdy," as she puts it. I felt like the book was perfect for her as she explores all these interests.. Eric Forte said The book is organized like a technological cookbook where each chapter's recipe builds on. "The SparkFun guide to Processing" is a project-based book for the Processing language. Processing is a Java-based programming language that runs on Linux, Windows and Mac OSX with which one can manipulate images, draw graphics on computer screens, even communicate with Arduino microcontrollers. The book is organized like a technological cookbook where each chapter's recipe builds on the lessons learned from the previous one. Much of the material is culled from a class the author taught to middle schoolers and on
About the AuthorDerek Runberg works in the Department of Education at SparkFun Electronics, where he develops curriculum and materials for workshops and classrooms alike. Before joining SparkFun, Derek taught a middle school technology course centered on Processing and Arduino.
Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen. Then move on to a series of hands-on, step-by-step projects that will show you how to:Make detailed pixel art and scale it to epic proportionsWrite a maze game and build a MaKey MaKey controller with fruit buttonsPlay, record, and sample audio to create your own soundboardFetch weather data from the Web and build a custom weather dashboardCreate visualizations that change based on sound, light, and temperature readingsWith a little imagination and Processing as your paintbrush, you'll be on your way to coding your own gallery of digital art in no time! Put on your artist's hat, and begin your DIY journey by learning some basic programming and making your first masterpiece with The SparkFu